Dusk Hollow and Campout Updates

I went to Dusk Hollow (Dallas, OR) on Sunday, but I didn’t stay very long, it was Super Bowl Saturday. I’m not a football guy but I was invited to a party by some new friends and I wanted to take the chance to hangout get to know them better.

I got to the park around 12:30 and ate the lunch I picked up on the way. I visited with people for a while before they started a game of Two Man Forever, with class abilities. I took some video of it HERE if you’d like to watch it. The video is about 20 minutes long, they played the game for about 30-40 minutes though. I left shortly after the game finished but that’s not the end of the blog.

I wanted to take a chance to talk about the two events I’m running this year, Shattered Kingdoms and Pacific War (also known as Pac War). With Pacific War I’m running it with Ceian. We also got the bid for Olympiad so it’s shaping up to be a big event.

Pacific War

Yesterday, Monday, Ceian and I made the trip out to the Pacific War site, about 13 miles from Vernonia. It was the first time we got a chance to look at the site in person. We’ve seen a map and some pictures but this visit gave us the chance to get orientated and see the area. It was unexpectedly snowy and wet though.

I think the site will be positively received. Most of it is much nicer than the Oregon 4-H Center. The fighting field is very large, mostly flat and not riddled with holes. There is a second field we can use for side games or extra tent space as needed.

There is a kitchen and an open air lodge for feasting and gathering which right next to the main field. There is also a second building we’ll by using for Olympiad Arts and Science entries.

Everything is pretty well centralized. It all sort of spirals off from the lodge and main fighting field. There are several groups of adirondacks, 3 walled structures that have wooden beds in them, one group of cabins, the A&S hall and the camping area. We walked the whole area and it’s not that bad of a walk, it’s pretty manageable.

There are a few concerns, the main one being the parking. We’ll have to keep a tight reign on it and manage it well to fit everyone in. There is one large parking area, some parking by the tent sites and very limited parking at the adirondack and cabins.

I was also concerned about the tent camping but after talking with Ceian and the fact we can use the second field for tent camping, I don’t think it will be a real issue. People just won’t be able to be spread out as much as they were at the 4-H center.

All in all I was happy about the trek out there. It was nice to be able to get eyes on the site and make some sense of the map. We have rented a good amount of the site but not everything. There is still a horse camping area that we don’t have reserved so the whole park won’t be ours. We might have to watch how loud we get after 10.

Shattered Kingdoms

Saturday I spent some time working on Shattered Kingdoms. I will freely admit the planning is behind, but we have enough time to still make it a great event and we are working on doing just that. This year we encountered some personal problems that were unexpected. Life comes up so it’s understandable, but it didn’t help.

I’ve added two more people to the quest team, Kormac and Darb, so we should be getting rolling on that soon. I set up a new system using Google Docs that should allow us to keep great documentation and keep it orderly. That’s what I worked on, on Saturday.

I have a main document that outlines the event and gives descriptions of all aspects. The quest and themed battle games are detailed in their own document and then linked back to the main outline. This lets us have a centralized document where everything is organized.

My hope is for us to start figuring out the quests this week. I’ve already started working out on the themed battle games. The people are new to our event’s normal style, in so much as they haven’t worked on the quests format for our event before but they are top notch people so I think they will adapt well. I do hope they will start asking questions soon, I know they will need to ask several to help flesh out the story.

I also need to actually create the event, which I will be doing after I’m done with my blog today. Chances are, if you are reading this, the event is up or will be up shortly. I’m not ready to take pre-registration yet, but that will come in a month or two.

I contacted an artist about doing the coin a while ago but again, life stuff has came up and they aren’t able to do it. Today I contacted Co-ach, the person who designed the coin last year and he agreed to do it again this year so that is still on schedule.

The next big challenge, other than the content, is getting enough volunteers to run the event. There are a lot more positions that need to be filled that are a hybrid of NPC and logistical work than in previous years. It has to do with our plans of players building up holdings for the event. If you are reading this and what to help, please feel free to reach out to me.

Next weekend is the Kingdom Qualifications at Dusk Hollow. I of course will be attending. More importantly there is a chili cook off scheduled and I challenged Darb. We didn’t place any bets but we are making sure at least two people are entering the contest.

I’m entering my usual bean free recipe (because traditional chili doesn’t have beans!) but with a few alterations which I hope will give it a little bit of an edge. I think the base recipe is fine by itself but last year it lost to Dat boi Sploob’s chili so I need to see if I can make it stand out a bit more. I’ll let you know how it goes next week!

World Building: Initial Approach

There are two basic ways you can approach World Building, the Macro Approach and the Micro Approach. This article will explain the basic premise of the two approaches, talk about how I approach, them depending on the project I’m working on, as well as talk about which approach might be best for you.

To help explain them I’d like to use the town of Vanderville as an example:

Vanderville is a city in the country Osmein. Fifty years ago there was a civil war in Osmein and Vanderville was on the losing side. The civil war was primarily fought for theological reasons but in Vanderville they were more concerned that the capital wasn’t sending security forces to stop bandits from attacking their trade routes. They joined the rebelling theological army because they promised them security. They all converted to the rebel faction’s religion but without much conviction.

When the war came to their town the protection promised to them by the rebels never came. The town was swiftly conquered and their farms were burned.  Eventually the rebelling theological faction lost. The people of Vanderville had to rebuild and they received no help from the government. In fact they were treated with scorn. The people of Vanderville converted back to their previous religion, to satisfy the government, but they were now seen as faithless by the majority of the country. Vanderville still holds a grudge against the other people of Osmein, specifically the government, because of how they have been treated since the war ended.

Macro Approach

With the Macro Approach you take a larger view of your world. You would start by creating a larger framework to situate your story or stories, in. For example, setting up your magic system, the history of the world, and the different cultures, and the various nation states. Once you have those larger details you work on the smaller details.

With our example of Vanderville, before you wrote the story, you would create the world where the story was situated. You would create the religion, their beliefs and practices, why there was a theological split. You would be able to trace the beginnings of the conflict back to its root, all of this before you would start writing your story.

This approach requires a lot of work before you even begin writing your story.  In fact you might end up writing several stories to fill in the details before you get to the story you originally wanted to tell. That was something I personally encountered when taking the Macro Approach. The last time I tried the Macro Approach I wrote a back story for a side character. What was to be a few page synopsis turned into a full blown novel idea.

The upside is that you will have a lush and vibrant world ready for your characters to explore. When you do begin to write the story you will spend a lot more time focusing on story elements than on background details. A prime example of this is Tolkien. He took this approach, creating an engaging world a long time before writing the Hobbit and the Lord of the Rings. The Silmarillion wasn’t intended to be released as a book, that was just background material for the world he created for his stories.

Micro Approach

With the Micro Approach you start with a small detail and work your way outward, creating the context as you go. Using our example above, you might want to start your character in a town that had a grudge against the government of Osmein. Then you would have needed to figure out what that grudge is. In this case it’s because the government wasn’t helping them rebuild after a civil war. You may then decide they were on the losing side of that civil war. Why did they rebel?  They rebelled because Osmein wasn’t doing anything to protect them from bandits and the rebelling faction offered them protection.

This approach is a bit more disorganized. You come up with information about your world as your characters encounter it. It often lends itself to those people who like to free write.  Although at times you’ll have to stop writing your story and work on world details. Also if you’re not careful and you don’t keep organized notes, you might come to a point where you are reinventing details you created elsewhere and worse, you could be contradicting yourself without realizing it.

On the plus side the Micro Approach lets you jump right into creating your story. You don’t have to spend countless hours creating details, many you may no use; you can just focus on the elements that will matter.

My Approach

I’ve tried both approaches. They both work and in truth they often overlap and most people will use them in some combination; however one approach will usually be more dominate than the other.

Conceptually I really like the Macro Approach. The idea of getting all the larger pieces of a world in place before working on individual details has its appeal. It can be important to have a fleshed out world for a hero to adventure in; there is history behind every conflict, regardless if it’s passive or active history. History that is actively detailed opposed to informing the action while not being obvious.

As I mentioned, the Hobbit and the Lord of the Rings is a good example of this. Tolkien spent countless hours creating the world before he wrote the books we now love. In fact it’s that same Macro Approach I used to try using every time I wanted to write a story but it never ended very well. More often than not I would get stuck on one aspect of the world and found myself unable to move beyond that road block. It just didn’t fit with my natural workflow, no matter how much I tried to force it.

Once I moved past the idea that I needed to know everything about my world before I could work within it, I became much more productive. My exact approach changes depending on what kind of project I’m working on. When I’m working on the setting for my LARP event, Shattered Kingdoms, I mostly take a Micro Approach. I didn’t start with a fully realized world. I use two things to build up the world, the storylines and the relics. I create the backgrounds for each relic, adding historical events, gods or legendary figures. In the following years I drew upon the few details of the relics or from the storylines from the previous years. The longer the event continues the more filled out the world becomes. For this project I keep a wiki that lists all of the different details so I won’t forget them or contradict them.

When it comes to creating a campaign setting for a table top game I have to approach it differently, mainly because I come up with setting ideas before adventure ideas. I write out my concept and create a good framework for important details. The main things I typical work on are creating a general world history, writing a bit about the major races, how magic works and any other unique quarks that are important to set the world apart from other worlds. I then switch from the Macro Approach to the Micro Approach.

I create a story for the adventurers to play through and along the way I fill in the more detailed information. For example individual cities, the on the ground workings of religions, cultural tensions and other world aspects the characters might encounter on their journeys.

When it comes to writing stories I approach it with a heavy emphasis on the Micro Approach. I will focus on a story element or a character concept and then create a world around them. When I tried the Macro Approach I often never finished a project. I found I would work on a detail and decide that element needed its own story. I’d start writing that story, filling in details and then find another aspect of the story that needed its own story. While not necessarily a bad thing, more ideas aren’t bad, the problem was it caused me to get bogged down in a quagmire of content that never got satisfactorily finished.

Your Approach

Everyone will approach writing differently. Like myself, you might also approach different kinds of projects with different kinds of approaches. The main goal is to optimize your own work flow. For some that might be taking the Macro Approach and filling out a worlds worth of details, so when you get to writing your story you will have all the information you need to have your characters interact with the world

Maybe your workflow is more erratic and the Micro Approach appeals to you. While it will allow you to dig right in and story writing your story, you will mostly likely have to stop several times, and if you’re smart, you’ll write down notes about the world as you create them.

The chances are you will combine the two methods, using what workflow works best for you. There is a certain amount of trial and error. Take the time to try both approaches, maybe even on the same project, to see which one helps you make progress you feel good about. If you put in enough practice, keeping these two approaches in mind, you will eventually find the right balance.  

Dusk Hollow Celebration

Last Sunday Dusk Hollow (Dallas, OR) was celebrating their elevation from a Shire to a Barony. This means that their number increased to a new level and it allows them to hand out higher level of awards as well as earn higher titles for holding office. It is defiantly something worth celebrating. They planned a big event; a tournament, quest and a feast.

I arrived around 12:30. I got dressed in my Amtgard garb and headed over to the under covered shelter and put down my sword and shield. They had also planned a bottle drive to raise funds for their park and I asked where I should put my bottles. I had brought two bags and box full. I went back to my car, got them, and set them down where they indicated.

By the time I was ready to fight they were doing a ditch and a good many of the people were fighting short sword. I had my Man at Arms, Ozzward, fight short sword and I went to join them, but then food was called and the ditch died before I could get a swing in. I took Ozzward aside and did some short sword practice before we ate.

I taught him two different shots. One was reactive and requires you to hold your sword a certain way. It needs you to anchor your sword tip to your opponents head. When the opponents steps it, your sword automatically is in the center quadrant, allowing you to easily move the opponents sword out of the way and open up a shot. It is all one fluid movement as they step in.

The second shot was more active. It was a right side hip shot. You step to you left and shoot for the hip in a downward angle. You do it in such away as your handle/pommel is in a position to block the inevitable counter shot coming to your right side. It too is a bit situational, but the main lesson I wanted him to take away was that you can think about where the opponent’s next shot is coming from and plan your attack to best optimize a block to their counter. Once you have this this ingraned in how you throw our shots, the block becomes instinctual.

We did this for about ten minutes and then stopped to get food. The feast was donated by House Tea, which I believe is lead by Old Man Lee, but I’m not sure of their structure. They were serving ham and cheese, chicken, mashed potatoes and gravy as well as a selection of vegetables.

I ate the ham with swiss cheese as well as the mashed potatoes and gravy. The chicken gravy was some of the best I’ve had. The chicken smelled delicious but I didn’t eat any. It was on bone and I’m terrible at picking bones and it makes me feel wasteful, so I usually avoid it. I probably shouldn’t have this time though, I regret it.

After the feast was the tournament, It was a bear pit into a 8 man bracket. We did single short sword, two short swords, sword and shield and open weapon. I participated in all categories but open. I didn’t do to well. I simoed a bunch in single sword, at least I ended peoples streaks. I ended up getting some kills in two sword and even made the top 8, sadly time was short so I suggested that we instead do top 4, cutting myself out of the running.

For open weapon I stepped out and recorded it. I focused on one pit. If you’re interested in watching it you can see it HERE. The starting people were Ceian and Critias. Critias had a decent run in that pit.

As I mentioned, time was running short for the day, the tournament took over 3 hours so they had to cut the quest for the day. I also ended up having to leave before they did court but Savage did let me know some of the awards going out. Ozzward got some roses and a 3rd Order of the Warrior. I’m glad he got some awards, his records were looking a little bare and I knew he’d done some service, it’s good to get recognized.

Before I left I was told by Old Man Lee that I had gotten second place in the bottle return challenge. I didn’t even know it was a challenge. For my prize he’s going to be making me a new belt. It will be nice to have another belt to use other than my nice one.

Overall it was a fun day, I was a little disappointed with my tournament performance, especially in short sword, but I was only fighting the best fighters which should have had a reasonable chance at killing me, even then I mostly took them out rather than just dying. I was surprised by the fact I got top 8 in two swords, it was a welcome surprise.

Next week I’m not sure what my plans are yet. I will probably go to Dusk Hollow on Sunday bu I’m unsure if I’ll do any Amtgard on Saturday. Only time will tell.