Is Amtgard a LARP?

I’m going to piss some people off and give the answer to the question “Is Amtgard Live Action Role Playing?” at the start of the article. That answer is yes. By a literal interpretation of LARP, it is a LARP.  When you step out onto that field you are playing a live action game where you have abilities based on a class or a role. If you take the wizard class, you are playing a wizard. You are playing a live action role. Now it’s not exactly fair to just end the conversation right there. Even that definition has its detractors. It just doesn’t meet their expectations, but that’s the key isn’t it? Their expectations. The question “Is Amtgard a LARP?” has more to do with a person’s expectations than any kind of literal definition. 

When it comes to what people expect out of a LARP it can vary wildly. For some people the chance to use abilities they don’t have in their own lives is enough to make them feel like they are playing in a LARP. On the other end of the spectrum people need more engagement. They need character interactions beyond combat which they often expect to be combined with some sort of organized story. 

Amtgard can have both lite RP elements and heavy RP elements. This can vary wildly from park to park and region to region. From my experience the most common chance to RP comes from playing class battle games as your character class. It’s a player vs player type game, more like League of Legends than Skyrim. That is the RP lite I am talking about, but then there is the other end of the spectrum too, quests. 

When you play in a quest you have the chance to take on a deeper persona than just playing a class. You can more accurately role-play a character. A well written quest will have non-combat elements, either through problem solving or interacting with non-player characters. This will let players express themselves as the character they have created. In a quest there will also be combat elements and in some cases situations where you can role-play your way out of combat. I believe this is what many people expect when they think of LARP.

When it comes down to the question “Is Amtgard a LARP?” it comes down to what people put into the game. Inventive people will write up a persona and maybe imagine they are in some sort of world where everyone is immortal and fighting for the right to exist. They will take the little chances to role-play their character in a battle game, maybe by how they play their character, being aggressive or passive, honorable or dishonorable. Even in the lite RP games there is a chance to roleplay. It’s all in how you view it but for some people that won’t be enough. 

Longer more engaging RP elements beyond the RP lite aspects can be harder to find. Unlike in LARPS such as Alliance and Dystopia Rising, Amtgard is a weekly game. Writing and running a full blown quest every week is a lot of work and just isn’t likely to happen.  Amtgard is not built to be like other heavy RP LARPs. It’s a fine balance and as I mentioned it, can vary by region. Ideally there is some sort of balance. Take my local park for example.

We have something called Encounters which are ran about once a month, sometimes twice. They are mini-quests that often have connected stories. This gives people a chance for more obvious role-playing. We also have the occasional full blown quest but those are less frequent. Mostly it is battle games. For me this a reasonable balance for Amtgard. It gives people a RP outlet but also lets people just battle game. 

Then there are camping events. Some events, such as Pacific War, there are usually just battle games, tournaments and ditching, which I understand doesn’t give much room for RP. Although, you can always role-play a character in the time between activities and into the night. When I was younger I sought out other interested people and we initiated our own RP. It was fun.

On the other end of the spectrum there is the event I run Shattered Kingdoms, which is a Thursday to Sunday story driven event. The event is situated in its own RP world with its own lore. There is an overarching story for 4 years. Each year in those 4 years feeds into the overall narrative. The actual event format is a themed battle, which leads into a quest, that leads into a themed battle game that leads into more questing. Throughout the whole event you only have one life, to come back to life you have to be resurrected. It’s a role-play heavy event. 

In the end, the answer to “Is Amtgard a LARP?” has more to do with how people want to play the game. It can certainly be a LARP. The rules are there for everyone to use them how they want. It can be as basic as a non-class battle game such as ditching or as complicated as a multi-day RP event. Amtgard has something for just about everyone. The rules are there, it’s up to you to use them. 

 

Unofficial Fighter

Two blogs in one week?! Madness! This will be a short one. Hopefully this makes up for the possible lack of a post next week, maybe not. This Monday (7/22/2019) I went to an unofficial Amtgard fighter practice in Beaverton, OR. It was put on by Heldris and Gustav.

Normally I wouldn’t have driven that for on a Monday for a LARP event but I combined it with some hangout time afterwards. It was a good use of my time. I even ended up having a good time.

I arrived late, which was expected but I still got in two hours of good whacks. The first bit of fighting was sword and board. I didn’t do to well. I mostly fought Gustav and he had my number the whole time. I might have gotten a few kills but I can’t remember any, it was that bad. I need to work on feints. Also moving more. I’m to stationary of a fighter. That has more to do with my lack of fitness than practice though.

Heldris had gotten a good work out at the gym early that day so while they fought, they they got tired easily and didn’t fight as much. They did put in a lot of effort though.

When we switched to single short sword though, I really shined. I did very well against Gustav. I was ecstatic. While Gustav and I were sparing Darb and Critias arrived. I took the chance to take a short break while those three spared.

After my break I joined in and I was still doing pretty good. I got Critias several times, while Darb I got a little less. He was able to figure out how to hand block my right side hip shot. I did change it up and started going after his left hip which worked out pretty well.

I’m not saying I’m the best at single sword, but I am saying I had a lot of fun, I did well and I left on high note. After my abysmal efforts in sword and board against Gustav I really needed that.

I probably won’t be going to the fighter practice that often but I might go back, despite the drive. Not only do I get to do some fighting I get to hang out with my good friends.

The Day I Played A Wizard

I did it! I finally played a v8 wizard in Amtgard. I haven’t played wizard since before 2014. All the incants have changed and were new to me. I stuck to using spell balls with the addition of Elemental Barrage and Wardself. It wasn’t overly hard to memorize the spells I was using. I spent some time before the battle game studying and I had looked at them over the last few weeks since The Time I Almost Played a Wizard.

The attendance in Silvermoon (Salem, OR) was rather small which made the battle game fairly small. We had about 12 to 14 players and two reeves. The game was a hold the point game. You had to hold the point for 3 minutes. To disrupt the time for the other team you had to be in the point, uncontested for 10 seconds. After the ten seconds the time for your own team started.

It was immediately evident that I was rusty. A big part of playing a wizard is dodging arrows and I did not do well. Ceian did a really good job of keeping me shut down. He even got off an accidental trick shot where he bounced off a tree, killing me. Eventually I managed to be a bit more limber and started dodging, but I had wasted two Wardselfs and an Elemental Barrage.

I also didn’t do very well at throwing them balls. I only hit three people the whole game. Don’t get me wrong, I threw a lot of balls and kept the pressure on, but my actual kill and wound count was nearly non-existent. I did get one really good kill with my Fire Ball though. Hyde was about 30-40 feet away and I did a hail marry throw and got him right in the leg, killing him. It surprised everyone, even me. In the end we stopped the game before there was a winner. We tied at 2 to 2.

I had never been amazing as a wizard in any of the editions, either version 6 or 7 but I used to be pretty good at throwing spell balls. I am rusty and I really need to practice. This isn’t to take away from other people and their ability dodge. For Example Hyde, who I targeted a lot, was really good at dodging. I also did pretty good with the spell ball incants. Torg only had to correct me once. I did get flustered while I was being pressed though, I need to get better at casting while under pressure.

I also had some trouble remembering the different effects of the spell balls, which had changed from version 7. Torg and Vaune were good at answering my questions. I need to work on remembering what each ball does. I have Entangle and Ice Ball down and I think I now understand Lighting Bolt and Fire Ball but I need to work on Phase Bolt and Sphere of Annihilation.

Ceian also helped me tweak my spell list a bit. I wouldn’t have had any Wardselfs if he hadn’t pointed it out to me. I’ve since made a few more tweaks based on the balls I have. I think it will be mildly better next time I play wizard and I do intend on playing wizard again. I had fun Larping something beyond a sword fighter.

Speaking of sword fighting I got some good wacks in too. Ceian and I did some single sword sparing and then at the end of the day some ditching. I have to say that my single sword is still better than my sword and board. I didn’t do so well in the ditch, although I did surprise Ceian with my battle field awareness, at least once. Oh and there was a tournament!

Specifically a Woman’s Tournament. Dee Metria drove up from Iron Keep (Eugene, OR) to run it. We had five entrants, we were hoping for more but it wasn’t a bad turnout for the first Woman’s Tournament in a long time. Ephiny  came in first place with Rion in second and Fala in third.

The day was pretty fun overall, although a bit short. I got there a little after 12 and had to leave around 4. I’m not sure how long everyone else stayed but I can’t imagine it was much longer, turn out was exceptionally small for us. Next week is a KLE and the parade in Dusk Hallow (Dallas, OR) but I won’t be able to make it. I’m throwing a big shindig at my place and it will take all day to prep for it. I will still try to find something LARP related to post next week though, don’t worry!